Nature — Legendary & Mythic Heroes
Overview of the main Nature heroes, their skills, and when to use or replace them.
Treeguard

- Growth: Increases max HP, reduces damage taken, and heals self.
- Timber Shell: Increases damage reduction and max HP, and heals.
- Vine: While Growth is active, attacks deal extra damage and poison.
- Titanwood Assault: Summons thorns that deal damage and heal.
- Vitality Surge: Increases damage and heals.
Solid starting tank with some self-healing. Replace him later with Monk.
Druid

- Nature’s Blessing: Heals one ally.
- Healing Rain: Heals multiple allies.
- Force of Nature: Grants a shield that absorbs damage.
- Nature’s Call: Summons 2 Treemen.
- Natural Affinity: Boosts Treemen HP.
The starter healer who summons Treemen. Replace with Tidecaller or at least Ne Zha later on.
Windwalker

- Swift Arrow: Boosts attack speed and normal attack damage, reloads after a number of shots.
- Windwalker’s Blade: Attacks nearest enemy and blocks incoming damage briefly.
- Favorable Wind: Normal attacks may not consume Swift Arrow charges.
- Powerful Ricochet: Deals damage and stuns a target.
- Preparation: Increases Swift Arrow reload speed.
Your first Nature damage dealer. Replace with Ne Zha later.
Forest Maiden

- Baa-Baa Charge: Summons sheep that deal damage and stun enemies.
- Sheepherd: Summons a lamb.
- Song of Life: When units die or are sacrificed, all heroes recover some HP.
- Shepherd’s Bell: Grants damage reduction to nearby allies.
- Revenge: Each time a unit dies or is sacrificed, all heroes gain permanent damage increase.
A strong support hero that summons units and offers healing. Good even in late game.
Pixie

- Root Absorption: Summons roots that deal damage and steal attack.
- Sunflower Core: Summons a core that damages and stuns enemies.
- Nature’s Harmony: Gains damage reduction for each living Nature hero.
- Bewildering Powder: Reduces enemy hit rate and deals damage.
- Forest Ally: Each dead/sacrificed unit reduces Sunflower Core cooldown.
Excellent early damage dealer and remains strong until Mythic heroes. Viable even for end game.
Sage

- Harmonic Balance: Gains partial damage immunity and heals when attacked.
- Transformation: Transforms into a bear, gaining HP, HP drain, and damage.
- Power of the Wild: Gains a shield after Transformation that absorbs damage.
- Serene State: Deals damage, slows attack speed, and removes one buff.
- Robust Skin: If Sage dies in bear form, reverts with some HP.
The second Nature tank you’ll get. Keep him in your lineup until late game.
Watcher

- Plant Purge: Creates a whirlwind that damages, poisons, and slows enemies.
- Wilt: Deals damage and poisons.
- Slowdown: Normal attacks reduce enemy attack speed.
- Crow Attack: Gains counterattack, dealing damage and healing when hit.
- Wheatfield Watcher: Increases damage of Nature heroes.
A weak option overall — not recommended to invest much in. Cannot be awakened and has no exclusive gear.
Monk

- Mountain Strike: Deals damage, increases max HP, and grants damage immunity.
- Ultimate Zen Power: Grants dodge, damage reduction, and counterattacks when hit.
- Thundering Kick: Adds a chance to follow up Mountain Strike with a stun.
- Fiery Breath: Deals damage and grants control immunity.
- Merciful Victor: Gains a shield when units die or are sacrificed.
- Guardian Messenger: Increases soldier HP per 1000 deployed.
Your first Mythic Nature hero. A strong tank who deals damage as well. Replace Treeguard with him.
Tidecaller

- Hydro Hammer: Deals damage, stuns, and summons a guardian water elemental.
- Ascend: Deals damage, knocks enemies up, and summons Water Lord.
- Surge: Normal attacks heal all allies.
- Purification Lance: Deals damage and summons a ranged elemental.
- Evolve: Normal attacks can hit an additional target.
- War Messenger: Increases soldier attack per 1000 deployed.
The best Nature hero, and arguably the strongest hero in the game. A must-have for any Nature team.